Notebook Archive
How I Built a Virtual Piano with the Wolfram Language and the Unity Game Engine
Alec Shedelbower
Author
Alec Shedelbower
Title
How I Built a Virtual Piano with the Wolfram Language and the Unity Game Engine
Description
From concept to final project, how a Mathematica developer quickly built a digital piano using Unity and the Wolfram Language. Generating music using the SoundNote function, designing the mechanics of a piano, combining pieces into a functional program.
Category
Essays, Posts & Presentations
Keywords
New Technology, Recreational Computation, Wolfram Language
URL
http://www.notebookarchive.org/2019-06-2tqvszr/
DOI
https://notebookarchive.org/2019-06-2tqvszr
Date Added
Date Last Modified
2019-06-06
File Size
6.66 megabytes
Supplements
Rights
Redistribution rights reserved
Cite this as: Alec Shedelbower, "How I Built a Virtual Piano with the Wolfram Language and the Unity Game Engine" from the Notebook Archive (2019), https://notebookarchive.org/2019-06-2tqvszr
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